May 17, 2007, 01:08 PM // 13:08
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#61
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Wilds Pathfinder
Join Date: Jan 2006
Location: Hastings (UK) / Latham (USA)
Guild: Freedom Fanatical Scots [FFS]
Profession: E/W
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Quote:
Originally Posted by squan
hmmmm did anyone ever tried arcane echo, echo and silver armor?
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Yeah. Believe it or not, it takes twice as long like that. - the area damage you can do with CW/TC really shouldn't be underestimated. Even Shockwave is good, because it can catch fleeing foes when you're up against a large melee mob.
Quote:
Originally Posted by Sk8tborderx
why waste all that energy? Just use glyph of renewal, with 16 in earth, and 20% enchant mod, it can be kept up for the majority of the time, and doesn't waste a ton of energy like echo and arcane echo would.
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Energy efficiency is besides the point when you'll always have an effective 22 pips of energy regeneration. It's just a case of what kills mobs faster and more Sliver Armor is simply a diminishing return, because the more mobs you kill with it, the less damage it does over time.
Oh and Gawayne, nice. The one thing I've noted about VWK already though is that it's impossible to take down any of the bosses - VWK doesn't have enough focused firepower to bring down a single high power target, at least, not warrior VWK, it would seem. An E/Rt or Rt/E VWK-Sliver build on the other hand, now there's a thought . . .
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May 17, 2007, 03:02 PM // 15:02
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#62
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Jungle Guide
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I didn't know about those axe drops, now I have a reason to farm other than random cash grabbing there.
Rt/Me echo vwk works very fast btw.
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May 17, 2007, 06:59 PM // 18:59
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#64
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Krytan Explorer
Join Date: Mar 2007
Location: Rocky (Dragon)Mountains
Profession: Mo/Me
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I vanquised plains 2 times today and not even a purple icy blade
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May 18, 2007, 08:21 AM // 08:21
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#65
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Ascalonian Squire
Join Date: May 2007
Profession: Mo/
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If you get a Icy/Fiery killing em One by One, Post a screenie
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May 20, 2007, 09:05 PM // 21:05
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#66
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Academy Page
Join Date: Aug 2005
Guild: None
Profession: Me/E
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Icy Blades
Quote:
Originally Posted by shadows of hob
I vanquised plains 2 times today and not even a purple icy blade
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Well, I did this farm twice, and got 3 icy blades gold unid items...... I use my Beast Master Ranger for this farm, but I just recently tried the elementist build that started this thread, and it works much faster.....
Well done Moa on posting this build.....
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May 21, 2007, 03:27 AM // 03:27
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#67
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Ascalonian Squire
Join Date: Mar 2006
Location: Brazil
Guild: You Is [Bofe]
Profession: W/
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Quote:
Originally Posted by Moa Bird Cultist
...
Oh and Gawayne, nice. The one thing I've noted about VWK already though is that it's impossible to take down any of the bosses - VWK doesn't have enough focused firepower to bring down a single high power target, at least, not warrior VWK, it would seem. An E/Rt or Rt/E VWK-Sliver build on the other hand, now there's a thought . . .
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Yes, indeed. That War build is just for those who, like me, were too lazy to create or level-up an Elementalist just for this build. VWK can't take down bosses, that's true, and i think you won't be able to take then down either with Sliver armor. Unless you use some "backup", like you mentioned earlier, using other monsters to power-up your Sliver Armor.
But i don't know about the VWK+Sliver Armor. In Normal Mode would be great since the monsters don't scatter, but in Hard Mode rely only on skills that "Damage on Attack" will only make your run take longer. I haven't tried the E/Me build yet, but i think those area damage skills are pretty nice to prevent then from running away when they're nearly dead. Maybe dropping Shockwave for Glyph of Renewal for a almost permanent Sliver Armor and using Crystal only for finishing damage would be better, i'll try that tomorrow, have only one last 15 Attribute Point Quest to do on Prophecies then my Elementalist will be ready to farm the Plains.
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May 22, 2007, 05:12 AM // 05:12
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#68
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Jungle Guide
Join Date: Feb 2006
Guild: Eternal Insight
Profession: D/
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Just tried it as a R/E, works as fast, OR even faster than the E/Mes build.
16 ws
12 earth
shockwave
crystal
sliver armor
stoneflesh
armor of earth
stone striker
storm chaser
troll unguent
worked well, took the ele boss down, and the spiders, gonna try the mandragors later
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May 22, 2007, 10:40 AM // 10:40
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#69
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Wilds Pathfinder
Join Date: Aug 2005
Location: Supermans Crystal Palace
Guild: Legion Of The Dark Sun
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Just for fun I vanquished the area to see what is roughly available.
4 real people.
1 person taking all the experience to make counting easier.
And I got...
From 209 foes
44,686 experience
892 Sunspear Points
6521 gold
And all this stuff.
http://img525.imageshack.us/img525/3077/gw474ur9.jpg
Last edited by Nanood; May 23, 2007 at 04:50 AM // 04:50..
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May 22, 2007, 01:06 PM // 13:06
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#70
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Wilds Pathfinder
Join Date: Jan 2006
Location: Hastings (UK) / Latham (USA)
Guild: Freedom Fanatical Scots [FFS]
Profession: E/W
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Quote:
Originally Posted by Gawayne
But i don't know about the VWK+Sliver Armor. In Normal Mode would be great since the monsters don't scatter, but in Hard Mode rely only on skills that "Damage on Attack" will only make your run take longer. I haven't tried the E/Me build yet, but i think those area damage skills are pretty nice to prevent then from running away when they're nearly dead. Maybe dropping Shockwave for Glyph of Renewal for a almost permanent Sliver Armor and using Crystal only for finishing damage would be better, i'll try that tomorrow, have only one last 15 Attribute Point Quest to do on Prophecies then my Elementalist will be ready to farm the Plains.
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Although Shockwave is not the strongest skill on the bar for this practice, it does have one vital advantage as a damage spell - range. Sliver targets nearby foes, CW/TC, adjacent, but shockwave's outer pulse hits in the area. Coupled with it's fast casting time, this makes it the single best spell for catching fleeing mobs. To be precise, SA/CW/TC as the initial pulse, SW as the finisher is probably the best way of describing how the original build works. Like I said before, I've tried 'double sliver' and it's not nearly as good as you might think.
Quote:
Originally Posted by Mickey
Just tried it as a R/E, works as fast, OR even faster than the E/Mes build.
16 ws
12 earth
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Quote:
Originally Posted by Moa Bird Cultist
Earth Magic: 12+3+1
Energy Storage: 9+1
Inspiration: 9
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Care to explain how that's possible? Not that I'm doubting R can farm these areas, but faster and with less earth magic while running an almost identical skillset, but with less damage? I hope I don't sound rude, but without screenshot evidence, nobody is going to believe a claim like that.
Quote:
Originally Posted by Nanood
44,686 experience
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23 runs = 1 million xp...
So if I were to say 33.3k for a basic run...
30 runs for 1 mil, 30 runs x 20 minutes...
10 hours for 1 million xp... O M F G... Even if it's only half of that, hello legendary survivor?
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May 22, 2007, 04:33 PM // 16:33
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#71
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Jungle Guide
Join Date: Feb 2006
Guild: Eternal Insight
Profession: D/
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Quote:
Originally Posted by Moa Bird Cultist
Although Shockwave is not the strongest skill on the bar for this practice, it does have one vital advantage as a damage spell - range. Sliver targets nearby foes, CW/TC, adjacent, but shockwave's outer pulse hits in the area. Coupled with it's fast casting time, this makes it the single best spell for catching fleeing mobs. To be precise, SA/CW/TC as the initial pulse, SW as the finisher is probably the best way of describing how the original build works. Like I said before, I've tried 'double sliver' and it's not nearly as good as you might think.
Care to explain how that's possible? Not that I'm doubting R can farm these areas, but faster and with less earth magic while running an almost identical skillset, but with less damage? I hope I don't sound rude, but without screenshot evidence, nobody is going to believe a claim like that.
23 runs = 1 million xp...
So if I were to say 33.3k for a basic run...
30 runs for 1 mil, 30 runs x 20 minutes...
10 hours for 1 million xp... O M F G... Even if it's only half of that, hello legendary survivor?
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How long does an ele take to do it, was it 15 mins?
I was off a bit, forgot to add in the part that I was using a 20% HSR staff, and I kept getting it on Sliver Armor The build definitely works, but just not as fast, but its survivability is on par or better because of troll unguent, and storm chaser is subbed in for mantra of earth.
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Aug 03, 2007, 02:18 PM // 14:18
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#72
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Frost Gate Guardian
Join Date: May 2006
Guild: Lunatics Running The Asylum [CRZY]
Profession: W/A
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When I did this run with my 330hp Rit the other day, I ended up with three fiery blade axes in one run! One was Req 12, one was req 10 and one was req 9 (though it wasn't max damage)... but it had a 20% enchanting mod on it so I just added a +5 energy mod and turned it into a caster weapon for something different instead of the totem axe. haven't noticed anything different with the lacking of 20 armor pen.
I'm hoping for an icy blade axe soon too. Only thing I've had trouble with is the elemental plants and the mandragor imps. I try to avoid the mesmer plants but as long as I can get them one or two at a time I can survive long enough for them to die and hope I don't die from degen.
~|AW|Jayden
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Aug 03, 2007, 06:21 PM // 18:21
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#73
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Ascalonian Squire
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I also do this run with a 330hp Rit. Its the fastest way that I have found. When I want to have some fun with it, I kill with a Touch Ranger, but can only take about 3 enemies at a time (but only when I have to as I prefer killing one at a time that way). I have gotten a couple of Firey Blade Axes from termites.
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Aug 04, 2007, 01:01 PM // 13:01
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#74
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Academy Page
Join Date: Apr 2006
Location: Belgium
Guild: [ABN] A Bunch of Nutcases
Profession: Mo/
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where else can i use my earth ele? I just spend over 50k on earth armor, runes and weapons so i would like to try out some more farmspots
the build works rly good, thanx for sharing!
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Aug 04, 2007, 10:35 PM // 22:35
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#75
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Administrator
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I haven't used this in a while, but you can farm the 6 Jade Brotherhood Knights outside Wajjun Bazaar. HM of course. Just make sure you have Sliver up before their initial Triple Chops. You can still survive if you get hit, but it's not too much of an issue. It's not too fast, but it works.
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Aug 07, 2007, 02:17 AM // 02:17
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#76
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Ascalonian Squire
Join Date: Apr 2007
Guild: Ascending Phoenix
Profession: Mo/
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must be my lucky day =]
i seen this thread and decided to try this run on my 55 monk, so i start my first run, i kill the first group of spiders then they drop a lockpick and ranger tome then i keep travelling south and i'm holding down ctrl to see the names and i see a boss called "Hassin Softskin" so i run over to his group kill them, open the chest beside him while he's still attacking me and look what popped out ;o
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Aug 11, 2007, 05:28 PM // 17:28
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#77
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Pre-Searing Cadet
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Quote:
Originally Posted by jbwarrior
Because ANet fixed this, It doesn't matter anymore if they are flagged out
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Wait? So you're saying that even if heroes are greyed out, they still reduce drops now?
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Oct 20, 2007, 04:35 PM // 16:35
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#79
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Krytan Explorer
Join Date: Oct 2007
Guild: Jay To Much [SrE]
Profession: Me/N
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I am having trouble killing the Blade Termites and the Drake's quickly. They always scatter and then attack me then scatter and attack me and it takes like 5 minutes. Anyone can help?
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Oct 20, 2007, 05:28 PM // 17:28
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#80
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Wilds Pathfinder
Join Date: Jun 2006
Location: Isle of the Dead [CoC] GH
Guild: Company Of Corpses [CoC]
Profession: E/
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Quote:
Originally Posted by Master of Light
I wanted to kill the Stalking Nephila's slowly, one by one.* So I took Empathy with me, and I found out that you can hide behind that small hill, just like behind a rock in the Rilohn farm. The Ranger Insects will shoot at you, but won't hit you.
Of course, the build I was using is bad, and in this case, having 55hp wasn't even necessary. That's the reason I'm posting this. Maybe someone will have a better idea.
*Killing one after the other gives much more drops. Almost every enemy drops an item when I kill them like this.
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I would prefer SS there
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